I found unity native drag formula.

I got a datas from expriment below
200 1/5
100 2/6
50 3/6
25 4/6
12.5 4/5
10 5/6
5 10/11
1 2.941176

then simply derived to velocity * 50 / (50 + x)
and It applies earlier than FixedUpdate

No idea if you’re referring to PhysX or Box2D but why can’t you refer to the source code?

https://documentation.help/NVIDIA-PhysX-SDK-Guide/RigidDynamics.html

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eh just unity 2021.3 physics value

No idea what that means, sorry.

I mean rigibody.drag value simply

Yes, I know what drag is and I replied above giving you links. What else is it you want?

3D Physics is PhysX. The link is above.

I think he just wanted to say that he reverseengineered the formula for drag, but i could be wrong :smile:.

wait I got some misunderstanding.
the actual formula was velocity /= 1 + drag * Time.fixedDeltaTime