I got a datas from expriment below
200 1/5
100 2/6
50 3/6
25 4/6
12.5 4/5
10 5/6
5 10/11
1 2.941176
then simply derived to velocity * 50 / (50 + x)
and It applies earlier than FixedUpdate
I got a datas from expriment below
200 1/5
100 2/6
50 3/6
25 4/6
12.5 4/5
10 5/6
5 10/11
1 2.941176
then simply derived to velocity * 50 / (50 + x)
and It applies earlier than FixedUpdate
No idea if you’re referring to PhysX or Box2D but why can’t you refer to the source code?
https://documentation.help/NVIDIA-PhysX-SDK-Guide/RigidDynamics.html
eh just unity 2021.3 physics value
No idea what that means, sorry.
I mean rigibody.drag value simply
Yes, I know what drag is and I replied above giving you links. What else is it you want?
3D Physics is PhysX. The link is above.
I think he just wanted to say that he reverseengineered the formula for drag, but i could be wrong .
wait I got some misunderstanding.
the actual formula was velocity /= 1 + drag * Time.fixedDeltaTime