If I use Unity free with splash Unity logo do I ever have a chance
to be noticed by Apple or Google in the top charts?
If you think it is possible let me know some examples.
Your chances of getting “noticed” are roughly the same, regardless of having or not having splash screen, meaning very very low.
In general people will be able to determine quality of your game before they get a chance to see the splashscreen.
Let me put it this way: No-one sees your splash screen until they’ve already bought the game, installed and run it. By the time they see it they’re already passed the biggest hurdles in getting people to buy/download your game.
If your game doesn’t get noticed, it’s not your splash screen. What people see is the art you put in your store screenshots/trailer as well as video footage of people playing it on youtube etc.
Yep. Before people see the splash screen, they’ve already seen cover art, brief description from the store, several screenshots, likely a fragment of gameplay, and in sometimes already watched a streamer play it.
So it is not really a major factor.
The question is not about people, but about Apple’s and maybe Google’s inner rating rules.
I mean at least Apple does not like it if there is some visual hint that says the app was created not only for Apple Store. Unity logo is just such a hint. It is a very visible and very direct hint.
Therefore I guess chances to be noticed by Apple may go to completely zero.
Anyway, if somebody has the opposite experience/ (real data) would be interesting to know.
The question is not about Apple or Google but about your skill and ability. To get noticed, you’ll need a decent product first, then you need to market it.
If it’s easy to hide the thing hide it. If not, don’t worry about it.
Personally I’d try to get rid of the blemish only when I’ve sold several commercial games and I can more accurately predict reception of the next. That is the point where I spend a little more money for tiny, may be advantages that can’t be measured.
The splash screen has zero effect on sales, and if you make money you can remove it in the next update (to satisfy your own feelings).
What you’re worrying about is a problem that you’ve made up entirely within your own head. If you’re that worried about it subscribe to a year of Unity Plus but you’re not going to magically be successful by removing it nor will the store treat you differently for doing so.
Only developers really care, and that is how it can be monetised by Unity.
All you say is perfectly 100% right. And I like Unity.
But you redefine my question and answer your question.
The core of my question is:
do you ever saw a game on Apple chart lists with Unity logo?
Your chances of getting into the top lists, with or without the logo are the same - virtually non existent. This industry (mobile specifically) requires a lot of investment in order to get to there. You as a beginner, shouldnt be deciding on an engine based on if you can get into the top lists - because you are creating a situation almost guaranteed to fail.
The reason you don’t see this is because all the games at the top of the list are made by companies with far too much money to get away with the indie license.
Tons of games removes Unity logo. You may have been playing unity gems, without even realising.
But that often means, game studio, or indie already brings income above 100k$, 5o be able remove splash screen
Unless paid for licence before then.
What the point for Unity to put its logo on tons of crappy games?
Unreal is happy without it.
Maybe Unity may think about one more free plan similar to Unreal ??
In my opinion for Unity would be the best to find a way to put the logo onto the best games created with it … but likely Apple could kill this idea.
There have been cases of games on Steam getting bad reviews because they are made with Unity, but that does not happen on mobile, so need to worry there. Apple often mention Unity in their keynote presentations, so they have a positive attitude to the game engine.
Apple changed the splash screen a few years ago and it is much nicer now. Work on the aspects you can control and it can look quite nice.
I have paid for Unity Plus as I am speaking to publishers about my free-to-play games, and a key KPI they test is retention. Every second spent loading reduces retention, so skipping the splash screen helps. I also feel better about having a more unified graphical introduction to the game, but don’t know if it really makes much difference. Note that I didn’t pay for Plus until I had to, it isn’t needed for development.
My first Unity game (it was iOS only) about 10 years ago got lots of placements on category pages, but not main pages. The category pages are much less visible on the Apple now, but even then it only made a small difference. That game had the old style Unity splash screen, and it didn’t seem to hold the game back from getting promoted.
This point has been made many times on the Unity Forums, and I agree with you, I think it harms the perception of Unity. But it also brings in revenue from those paying to remove it (Unity has removed most of the other benefits of Plus such as Asset Store discounts).
They pay because they generate 100k +.
His is the fair tax for using tools not for removing logo.
The tax can be charged in many different forms also.
Yes, many.
I do recall seeing logos that were later removed when they earned millions.
Some even put the Unity logo on themselves. Our older other brothers game did put the Unity logo on a blimp on the title screen to show our support.
The baldfaced IRONY of your last sentence (real data) after spouting a nonsense conspiracy just to promote Unused Engine.