I get an ArgumentNullException when I try to play sound

I followed Brackeys tutorial on how to add sound but at one point i got an error that he didnt. Here is the error

ArgumentNullException: Value cannot be null.
Parameter name: source
UnityEngine.AudioSource.Play () (at <7117d168a9ec4e518e0de7d9c98bd09a>:0)
audioManager.Play (System.String name) (at Assets/scripts/Sound/audioManager.cs:23)
Enemy.FixedUpdate () (at Assets/scripts/Game/Enemy.cs:88)

and here are is the audio manager code any help would be appreciate it

public class audioManager : MonoBehaviour
{
    public Sound[] sounds;
    public Enemy enemy;
    public bool sempty;

    void Awake()
    {
        foreach(Sound s in sounds){
            s.source = gameObject.AddComponent<AudioSource>();
            s.source.clip = s.clip;
            s.source.volume = s.volume;
            s.source.pitch = s.pitch;
        }
    }

    public void Play(string name){
        Sound s = Array.Find(sounds, Sound => Sound.AudioName == name);
        s.source.Play();
    }
}

and here is the part where im trying to play the sound

public Animator animator;
public audioManager audio;
public bool damaged = false;

public IEnumerator Blood(){
         yield return new WaitForSeconds(0.05f);
         damaged = false;
 }

if (damaged == true){
            blood.Play();
            StartCoroutine(Blood());
            audio.Play("peos");
        }

the part where the damaged variable changes to true is on another script

Found the issue really stupid from my part

I was refrencing the prefab not the actual instance of the object in my game scene