I get tons of errors, when I create or open a project on a specific computer.

These are the circumstances! It might not be important for the problem, but I don’t know, so I will write them down anyway. If you don’t have time to read them, scroll down!
I work on two computers on projects, but one of them makes things extraordinarily complicated. I made a unity project on the functioning one, and then I tried to bring the files to the other one to work on it. I tried transporting them through onedrive, google drive, github (couldn’t upload, but that’s another problem for another day), and because all of them faild, and brought me errors, I settled on a pendrive. I compressed the folder with 7zip, and extracted on my faulty computer. When I did that, I got tons of errors, that weren’t present on my functioning computer. The strangest thing is that even when I create projects on the faulty computer, it will still have errors. I tried to resinstall Unity Hub and the editors from the faulty computer, even deleting the program and appdata files, but the problem remains.


Technical stuff:
On both computer I use activated Windows 10, 64x. The version of the editor is 2021.3.22f1, but creating projects on the faulty computer on 2021.3.23f1 also brought errors. I compiled the crash log into this zip file, and it also contains a txt file where I put the infos from the crash window:

Sadly I can’t upload the other image, but here is one of the errors: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'UnityEngine.U2D.Animation.ValidateBoneWeights_000000EC$BurstDirectCall' threw an exception. ---> System.InvalidOperationException: Burst failed to compile the function pointer Boolean ValidateBoneWeights(Unity.Collections.NativeSlice1[UnityEngine.BoneWeight] ByRef, Int32)
at Unity.Burst.BurstCompiler.Compile (System.Object delegateObj, System.Reflection.MethodInfo methodInfo, System.Boolean isFunctionPointer, System.Boolean isILPostProcessing) [0x0015a] in C:\Users\PápaiGáspárDániel\Desktop\europa_foglalo_nembugos\Library\PackageCache\com.unity.burst@1.8.2\Runtime\BurstCompiler.cs:470
at Unity.Burst.BurstCompiler.CompileILPPMethod2 (System.RuntimeMethodHandle burstMethodHandle) [0x0003a] in C:\Users\PápaiGáspárDániel\Desktop\europa_foglalo_nembugos\Library\PackageCache\com.unity.burst@1.8.2\Runtime\BurstCompiler.cs:231
at UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities+ValidateBoneWeights_000000EC$BurstDirectCall.Constructor () [0x00000] in <9b18232ed4ca463d9d087d18e0393397>:0
at UnityEngine.U2D.Animation.BurstedSpriteSkinUtilities+ValidateBoneWeights_000000EC$BurstDirectCall…cctor () [0x00000] in <9b18232ed4ca463d9d087d18e0393397>:0
— End of inner exception stack trace —
at $BurstDirectCallInitializer.Initialize () [0x00000] in <9b18232ed4ca463d9d087d18e0393397>:0
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object,System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x0006a] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
— End of inner exception stack trace —
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) [0x00083] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object parameters) [0x00000] in <88e4733ac7bc4ae1b496735e6b83bbd3>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <964670f15c6b47f9b8f9340732720473>:0
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
` If someone can tell me, what’s going on, or how to fix it, I would greatly appreciate it!