I got a few error's on my console when I try to build and run.

UnityException: Build path contains project built with “Create Visual Studio Solution” option, which is incompatible with current build settings. Consider building your project into an empty directory.
UnityEditor.WindowsStandalone.WindowsDesktopStandalonePostProcessor.CheckSafeProjectOverwrite (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/WinPlayer/Extensions/Managed/WindowsDesktopStandalonePostProcessor.cs:58)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs:43)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Build completed with a result of ‘Failed’
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

I have no idea how to proceed or even begin to understand these errors, or how to search for them.
Any help is appreciated, Thanks!

Which platform r u targeting ?
Post screenshots of Player Settings
Post screenshot of Build Window settings

It’s for the Windows platform, I plan on making an Android build as well eventually. But when I saw you mention those two I just looked around for myself. I saw the tick to enable “Create Visual Studio Solution” And the build worked. My console now says:

Build completed with a result of ‘Succeeded’
UnityEngine.GUIUtility: ProcessEvent(Int32, IntPtr)

Thank you for replying!

May I ask how you solved it?