I got a problem with lightmapping shadows, ¿any help?

Greetings,

I’ve been using Unity 4.0.1 for some time and i’ve been trying one of the video tutorials from Youtube, about creating a FPS using Blender, but i’m stuck in the lightmapping section, it looks all blocky in the shadows and lights.

The map is made in Blender 2.66 from a mesh plane, i’m using Unity free version with light Baking for point lights, in Quality settings the shadows are disabled but in Lightmapping the hard and soft shadows option are on (as the tutorial says).

Have you checked the docs for lightmapping?
Looks like you should check the quality settings for the bake tab.

Other things that come to mind is, how large are your objects?

Are they positioned around (0,0,0) or very far out?

What is the video tutorial you followed?

Me again, i’ve tried to remake the “labyrinth” seeing if it was a thing with mesh lighting like i saw on another forum, so i did it again in 3d Max, and again, and for my observation looks like it’s a problem with the diffusion in shadows and light, the degradation from light/dark to it’s opposite shows heavy pixels, so again, ¿any help?.