I got "Error loading Ad Unit Rewarded_Android: INVALID_ARGUMENT - Placement Rewarded_Android does no

Hi all,
I got " Error loading Ad Unit Rewarded_Android: INVALID_ARGUMENT - Placement Rewarded_Android does not exist for gameId: xxxxxx"
error, what can be the reason and how can I solve it?

btw, I have done everything step by step according to the document.

up

Hi @mfatihbarut , sorry for the delayed response.

It’s worth double-checking that you are using the correct game ID, that the placement ‘Rewarded_Android’ exists in your project, and that you are successfully initializing the SDK before attempting to load.

If those troubleshooting tips don’t work for you, please open a ticket with us directly by clicking on the question mark (?) icon at the top of the dashboard and scrolling to the ‘file a ticket’ section for further investigation.

Have a great rest of your day!

thanks all 3 were done before this mesage

Hi @Unity_Quinn I’m having the same problem, I followed the step by step and still this error still appears

@Ishikawa_17 would you be able to share your Game ID with me? I would be more than happy to check this for you.

I also got this problem. my game ID : Project Id: 88320173-1917-491f-84c6-c5f37abc6dd0

Would you be able to share the name of the placement that doesn’t exist for you? Looking at your project this is likely occurring because you have configured your project to be using Unity Mediation on the Dashboard when you are instead using the Native Ads SDK.

I am actually having this same problem
I will go ahead and build a test apk to see if the Ads will run properly

68f44a94f7e789270d1dc849c1c6d29bf98257008abf76a32e6624b4892fb592

I was having the issue because I was initializing the platform incorrectly. It was causing me to specify the iOS ad unit instead of the Android.

I also have that error. When I try to load in “OnInitializationComplete” Function.

solved for me.
my “Rewarded Android” argument in unity dashboard had a different name. there are a lot of them, you need to choose which one is rewarded.

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Okay that’s good to hear, so were you able to build a working Apk, as I was able to fix this but now I am stuck at apk crash at start up on android… it’s crazy mehn

I ended up scratching most of the codeless ads. I created my own singleton controller that handles all of it and I fire off coroutines via a queue to avoid the threading issues. Works great now.

I usually do not use codeless ADS I write it either from scratch or edit one of my Old Ads script well I implemented Unity Ads 4.4.1 and IAP 4.4 in my recent update for my game targeting android api lvl 33 and it went through well and worked well
I will be returning to a previous project I left cause of the crash on start and back port play games services to an older version hopefully it works

I know it’s been a minute, but thank you so much for posting this! I could not figure this out and was stuck for a few hours on it.