Greetings
I’ve posted a question similar to this one, back then i though it was a problem with the maze model i used, then i tried doing some testing with 3d Max, no mesh and even cubes from Unity itself, and the result was the same, which makes me think the problem is the baking or rendering of the lights and shadows, the diffusion steps between it’s enlightened spot to no light.
This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a 3d Max 2010 model.
This one uses a baked point light, white, 1.1 intensity, 15 range, soft shadows on, 1 shadow sample, no shadow radius, quality set to hard and soft shadows on, in a Blender 2.79 model.
I’m using the free version 4.1 and i had this problem since 4.0, reinstalled, i’ve read the lightmapping manuals and everything and no solutions.
Any help with this problem?


