I’ve watched a youtube video on how to make a random dungeon map generator, but when I run it the spawn is blocked and an error keeps popping out.
the error is :“NullReferenceException: Object reference not set to an instance of an object
RoomSpawner.OnTriggerEnter2D (UnityEngine.Collider2D other) (at Assets/scripts/RoomSpawner.cs:62)”
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RoomSpawner : MonoBehaviour
{
public int openingDirection;
// 1 --> need bottom door
// 2 --> need top door
// 3 --> need left door
// 4 --> need right door
private RoomTemplates templates;
private int rand;
private bool spawned = false;
public float waitTime = 4f;
void Start()
{
Destroy(gameObject, waitTime);
templates = GameObject.FindGameObjectWithTag("Rooms").GetComponent<RoomTemplates>();
Invoke("Spawn", 0.1f);
}
void Spawn()
{
if(spawned == false)
{
if (openingDirection == 1)
{
//Need to spawn a room with a BOTTOM door.
rand = Random.Range(0, templates.bottomRooms.Length);
Instantiate(templates.bottomRooms[rand], transform.position, templates.bottomRooms[rand].transform.rotation);
}
else if (openingDirection == 2)
{
//Need to spawn a room with a TOP door.
rand = Random.Range(0, templates.topRooms.Length);
Instantiate(templates.topRooms[rand], transform.position, templates.topRooms[rand].transform.rotation);
}
else if (openingDirection == 3)
{
//Need to spawn a room with a LEFT door.
rand = Random.Range(0, templates.leftRooms.Length);
Instantiate(templates.leftRooms[rand], transform.position, templates.leftRooms[rand].transform.rotation);
}
else if (openingDirection == 4)
{
//Need to spawn a room with a RIGHT door.
rand = Random.Range(0, templates.rightRooms.Length);
Instantiate(templates.rightRooms[rand], transform.position, templates.rightRooms[rand].transform.rotation);
}
spawned = true;
}
}
void OnTriggerEnter2D(Collider2D other)
{
if(other.CompareTag("SpawnPoint"))
{
if(other.GetComponent<RoomSpawner>().spawned == false && spawned == false)
{
Instantiate(templates.closedRoom, transform.position, Quaternion.identity);
Destroy(gameObject);
}
spawned = true;
}
}
}
