I Have a Java problem, please help

Today i ve installed a SDK from Facebook and IT blows my game, i Have java errors , i Have deleted the Facebook folder, also from plugins but i can get rid of THIS error when i start the game IT close and this appear

java.lang.RuntimeException: Unable to get provider com.facebook.FacebookContentProvider: java.lang.ClassNotFoundException: Didn’t find class “com.facebook.FacebookContentProvider” on path: DexPathList[[zip file “/data/app/com.GamaGames.CandyRainbow-2/base.apk”, zip file “/data/app/com.GamaGames.CandyRainbow-2/split_config.arm64_v8a.apk”],nativeLibraryDirectories=[/data/app/com.GamaGames.CandyRainbow-2/lib/arm64, /data/app/com.GamaGames.CandyRainbow-2/base.apk!/lib/arm64-v8a, /data/app/com.GamaGames.CandyRainbow-2/split_config.arm64_v8a.apk!/lib/arm64-v8a, /system/lib64, /vendor/lib64]]
at android.app.ActivityThread.installProvider(ActivityThread.java:6088)
at android.app.ActivityThread.installContentProviders(ActivityThread.java:5555)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:5494)
at android.app.ActivityThread.-wrap2(ActivityThread.java)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1610)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:163)
at android.app.ActivityThread.main(ActivityThread.java:6358)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:909)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:799)
Caused by: java.lang.ClassNotFoundException: Didn’t find class “com.facebook.FacebookContentProvider” on path: DexPathList[[zip file “/data/app/com.GamaGames.CandyRainbow-2/base.apk”, zip file “/data/app/com.GamaGames.CandyRainbow-2/split_config.arm64_v8a.apk”],nativeLibraryDirectories=[/data/app/com.GamaGames.CandyRainbow-2/lib/arm64, /data/app/com.GamaGames.CandyRainbow-2/base.apk!/lib/arm64-v8a, /data/app/com.GamaGames.CandyRainbow-2/split_config.arm64_v8a.apk!/lib/arm64-v8a, /system/lib64, /vendor/lib64]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:56)
at java.lang.ClassLoader.loadClass(ClassLoader.java:380)
at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
at android.app.ActivityThread.installProvider(ActivityThread.java:6064)
… 10 more
Suppressed: java.io.IOException: No original dex files found for dex location /data/app/com.GamaGames.CandyRainbow-2/split_config.arm64_v8a.apk
at dalvik.system.DexFile.openDexFileNative(Native Method)
at dalvik.system.DexFile.openDexFile(DexFile.java:373)
at dalvik.system.DexFile.(DexFile.java:113)
at dalvik.system.DexFile.(DexFile.java:78)
at dalvik.system.DexPathList.loadDexFile(DexPathList.java:359)
at dalvik.system.DexPathList.makeElements(DexPathList.java:323)
at dalvik.system.DexPathList.makeDexElements(DexPathList.java:263)
at dalvik.system.DexPathList.(DexPathList.java:126)
at dalvik.system.BaseDexClassLoader.(BaseDexClassLoader.java:48)
at dalvik.system.PathClassLoader.(PathClassLoader.java:64)
at com.android.internal.os.PathClassLoaderFactory.createClassLoader(PathClassLoaderFactory.java:43)
at android.app.ApplicationLoaders.getClassLoader(ApplicationLoaders.java:58)
at android.app.LoadedApk.createOrUpdateClassLoaderLocked(LoadedApk.java:522)
at android.app.LoadedApk.getClassLoader(LoadedApk.java:555)
at android.app.ActivityThread.getTopLevelResources(ActivityThread.java:1941)
at android.app.LoadedApk.getResources(LoadedApk.java:768)
at android.app.ContextImpl.(ContextImpl.java:2078)
at android.app.ContextImpl.createAppContext(ContextImpl.java:2023)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:5403)
… 8 more

I can’t spot an issue in the stack trace. I’d say completely delete your game with all it’s data from phone and try again. If it’s still an issue, then check your project for leftovers from facebook.
Specifically, try scanning your project for “FacebookContentProvider” inside them.

This is the error from firebase lab checker

Fatal exception
java.lang.RuntimeException: Unable to get provider com.facebook.FacebookContentProvider: java.lang.ClassNotFoundException: Didn’t find class “com.facebook.FacebookContentProvider” on path: DexPathList[[zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk”, zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk”],nativeLibraryDirectories=[/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/lib/arm64, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk!/lib/arm64-v8a, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk!/lib/arm64-v8a, /system/lib64]]
FATAL EXCEPTION: main
Process: com.GamaGames.CandyRainbow, PID: 11410
java.lang.RuntimeException: Unable to get provider com.facebook.FacebookContentProvider: java.lang.ClassNotFoundException: Didn’t find class “com.facebook.FacebookContentProvider” on path: DexPathList[[zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk”, zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk”],nativeLibraryDirectories=[/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/lib/arm64, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk!/lib/arm64-v8a, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk!/lib/arm64-v8a, /system/lib64]]
at android.app.ActivityThread.installProvider(ActivityThread.java:6445)
at android.app.ActivityThread.installContentProviders(ActivityThread.java:5987)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:5902)
at android.app.ActivityThread.access$1100(ActivityThread.java:200)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1656)
at android.os.Handler.dispatchMessage(Handler.java:106)
at android.os.Looper.loop(Looper.java:193)
at android.app.ActivityThread.main(ActivityThread.java:6718)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:493)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:858)
Caused by: java.lang.ClassNotFoundException: Didn’t find class “com.facebook.FacebookContentProvider” on path: DexPathList[[zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk”, zip file “/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk”],nativeLibraryDirectories=[/data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/lib/arm64, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/base.apk!/lib/arm64-v8a, /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk!/lib/arm64-v8a, /system/lib64]]
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:134)
at java.lang.ClassLoader.loadClass(ClassLoader.java:379)
at java.lang.ClassLoader.loadClass(ClassLoader.java:312)
at android.app.AppComponentFactory.instantiateProvider(AppComponentFactory.java:121)
at android.app.ActivityThread.installProvider(ActivityThread.java:6429)
… 10 more
Suppressed: java.io.IOException: No original dex files found for dex location /data/app/com.GamaGames.CandyRainbow-VW39Xi5vsbtfFp-plW4Sdg==/split_config.arm64_v8a.apk
at dalvik.system.DexFile.openDexFileNative(Native Method)
at dalvik.system.DexFile.openDexFile(DexFile.java:354)
at dalvik.system.DexFile.(DexFile.java:101)
at dalvik.system.DexFile.(DexFile.java:75)
at dalvik.system.DexPathList.loadDexFile(DexPathList.java:394)
at dalvik.system.DexPathList.makeDexElements(DexPathList.java:354)
at dalvik.system.DexPathList.(DexPathList.java:164)
at dalvik.system.BaseDexClassLoader.(BaseDexClassLoader.java:74)
at dalvik.system.BaseDexClassLoader.(BaseDexClassLoader.java:65)
at dalvik.system.PathClassLoader.(PathClassLoader.java:64)
at com.android.internal.os.ClassLoaderFactory.createClassLoader(ClassLoaderFactory.java:73)
at com.android.internal.os.ClassLoaderFactory.createClassLoader(ClassLoaderFactory.java:88)
at android.app.ApplicationLoaders.getClassLoader(ApplicationLoaders.java:74)
at android.app.ApplicationLoaders.getClassLoader(ApplicationLoaders.java:40)
at android.app.LoadedApk.createOrUpdateClassLoaderLocked(LoadedApk.java:727)
at android.app.LoadedApk.getClassLoader(LoadedApk.java:810)
at android.app.LoadedApk.getResources(LoadedApk.java:1032)
at android.app.ContextImpl.createAppContext(ContextImpl.java:2345)
at android.app.ActivityThread.handleBindApplication(ActivityThread.java:5798)
… 8 more

i deleted all leftovers from facebook but same problem ! can i restore the project from yesterday somehow?? before the facebook install?

Yes, from a backup if you have one. You might try deleting the /Library folder as a test.

Deleting library folder might help. Otherwise you should scan your project files for that string, could be that some game/scriptable object was created or some additional stuff added to your project. This Java failure doesn’t come on itself, something has to use it in the project.