Greetings, name’s Mike and I want to enroll in a university, where I’ve passed the initial admission process, but hit a brick wall on the entry assignment - which is to create a game.
They gave us tips to use Unity or Unreal (and they prefer Unreal, because that’s what most of the courses are gonna be in) and set some requirements for it. They are pretty basic! The problem is; I’ve never tried to make a game and I expected to LEARN THAT AT THE UNIVERSITY - especially, when they said at the Online Open day, that we shouldn’t worry about having no portfolio or experience in making game, but F me I guess. Another fun fact is, that if you’ve sent your admission in february you have 2,5 months to make the game, but if you’ve sent the admission at the beginning of April, you have a month and a half. The last day to send the admission is 4th May and you’d basically find-out you have to make a game in TEN DAYS if you sent it last-minute because they have never mentioned an assignment of this size anywhere…
My experience comes from making simple mods for Bethseda games using some textures I’ve modified in GIMP and NifSkope to attach said textures and building maps in WorldBuilder (which runs on AutoDesk) for Company of Heroes 2, one of which is quite good quality-wise, in my opinion. I can’t code at all, but I learn fast-enough on my own provided I know what I want to do.
The problem is; I don’t know where to begin. Most of the tutorials I can find are either extremely specific, extremely long and cluttered, or paid-for. I have like 200€ left after buying a higher-end laptop, which I desperately needed and that is to cover food and such, while I work a factory job.
TL:smile:R;
So I’ve wanted to make a simplistic singleplayer 2D top-down space game in unity.
A ship is moving forward, which the player doesen’t control directly, but it flies forward on it’s own and the player would control a single turret and a tractor beam. You are moving through an asteroid field and have to shoot asteroids coming at you from the front (you’re actually the one coming at them), while shooting those at the sides to gain more points. After a set ammount of time, if you don’t get hit three times, the game ends and you can see your score. That’s it.
I need to know what I need to get done, to have a functioning game. What to code, where, how to insert downloaded assets without Unity getting stuck on adding simple space backgrounds for 7 hours…
I would learn things on my own and look up tutorials, but I don’t know which, because I don’t know what I want to get done - NOT HOW I want to do it.
This tutorial seems OK-ish at explaining how to do an infinitely-scrolling plane:
But half of the things he’s doing I don’t know why he’s doing them. I have no time to learn through Unity’s minigames and 3-months long tutorials, when I have to send the game with documentation on 15th of May.
Like, this; Get started with Unity - Unity Learn is pointless, because there’s no way for me to find the info I need immediately, but I’d have to complete the entire months-long course.
I need to know the following things:
- what to do first. Background? Player model? Camera?
- how to set-up the camera for a 2D, Top-down space game. Couldn’t find any tutorial specifically on this, just scraps here-and-there on how to code the camera to follow the player, which will come in handy, but first I have to know why I’m coding it this way.
- how to download FREE assets, so Unity won’t get stuck on adding them and I have to shut-it-down through closing like 4 processes in tskmngr and then create an entirely new project, because I’m afraid I’ve just corrupted this one. Every time. Did I mention it takes 10+ minutes for my old rig to create an empty project?
Also the button for “Open asset in Unity” in Google Chrome does nothing, but then they appear in
“My assets”, so IDFK what is happening. - where to find to-the-point tutorials, that explain things well while I’m making my game at the same time.
I need a non-specific step-by-step guide on how to do certain things, not messing-around with a premade minigame for months
Any help here?
I’ve already asked on Reddit, which deleted my post, because it’s a question “Too common” and linked me to lenghty Unity tutorials. I understand why, but no help there.
I asked on UnrealForums, when I was deciding which engine to use. People there were helpful and I’ve decided to go with Unity instead of Godot or Unreal, because Godot won’t be of any help to me in the future and Unreal seemed too complex for what I want to make and better-suited to 3D.
Can anyone give me links to the basic tutorials, that won’t take me months to find-out one thing I want to do? I have watched tutorials on how to code a lamp, or how to make a top-down 2D moving sprite with free assets from the Unity store, but they never explained how they made the background and the world.
I am panicking. Help me.