Hi everyone
i work on physics game worked with ipad and iPhone gravity sensor ,
a cylinder on a board , when u rotate the board cylinder must be move on rotation , but when cylinder and board are near together cylinder don’t move on rotation , i must translate the board or cylinder…
how can i fix this problem ?
2 Answers
2No No , Cylinder is Over the board , when i start game and rotate the board Cylinder don’t move !!!?
but when i drop the Cylinder from specific height and rotate the board its work good . i need this but without necessary to drop the cylinder
Have you tried putting a kinematic rigidbody on your board? It seems like the cylinder rigidbody is entering ‘sleep mode’ - see Rigidbody Sleeping. Using kinematic rigidbodies instead of static colliders should solve this problem!
Your question is hard to understand. When the cylinder and the board are "near together"? The cylinder isn't over the board? My suggestion: post a movie in youtube showing what's happening and post the link here.
– aldonaletto