Hi Unity Community,
I got a problem with my 2D game!
In my scene i’ve got an enemy which walks from the right to the left and if my player hits the circle collider(representing the view) of the enemy he’s following me(the player) until I leave the circle collider. But the enemie has another collider which I used for the collision with the bullets of my player. Now when the bullet is hitting his “view” collider the enemy dies because both of the colliders are triggers!
My question is: Is there a possibility to manage the “view” thing otherwise or can I give the colliders tags or something like that to handle the differnet collisions?!
Greetings Gistiv