i have a problem with the IEnumerator/Corutine (LoadScene)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class changeScreen : MonoBehaviour {

// Use this for initialization
public void start () {

	StartCoroutine ("Wait");
	
}

private IEnumerator Wait()
{
	yield return new WaitForSeconds(7);
	SceneManager.LoadScene ("start");

}

}

this don’t Load the Scene. but why? everything has far o know is correct but nothing happends.

try changing start() to Start() with a capital “S”…your start() function is probably not being called.

Wow i start to get paranoid for that small thing… thank you so much