using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class changeScreen : MonoBehaviour {
// Use this for initialization
public void start () {
StartCoroutine ("Wait");
}
private IEnumerator Wait()
{
yield return new WaitForSeconds(7);
SceneManager.LoadScene ("start");
}
}
this don’t Load the Scene. but why? everything has far o know is correct but nothing happends.