I have a problem....

Sorry for my poor English.But I have a problem.I did a project in which I can connect to the server. For example, the chat works, show me a list of players … but none of the characters can not see each other. The point is that I do not know how to do that people logged on the server saw the character of another player, because its see.Maybe anyone know how I help?

Może będzie tu polak jakiś

There is a netwoking tutorial on the unity resources page or here : http://www.m2h.nl/unity/

Yes yes I have it on your computer and read with 100x.I do not know what to do to the way a player could see another players character.

Sorry that once again solved the visibility, and each player sees is nawzajem.Ale see the second problem: When we all join in to the server is a program if it can not decide which player sterowac.Just every now and then controlled by changing the player to another, and so over and over. How to deal with this?
I also apologize for the post after post.But no I can not deal with this

i have no idea what your problem now is.

this sentence makes no sense at all to me.

When each player connects to the server every now and then the camera switches to another player.
that the program could not decide which control the player.

Maybe now you understand?

This is going to depend a lot on how you instantiate the characters on the network. Without real information, it’s going to be hard to help.

There are many threads on this forum topic … look back a couple of pages there is one on “assigning the clients camera to the clients object”

as for SEEING other connected players… this should be covered in the networking tutorials, using things like Network.instantiate etc.