So, I am looking into buying the iPhone basic add on for Unity, but I was wondering, can you use already made Unity projects and have to make adjustments in order for it to work for the iPhone, or do you have to start from scratch? 'Cause I think it would be nice to use my already made projects, but, it’s fine if you can’t. Thanks for anyone who can provide input!
-Blayke
You can start off with a regular project but you will modify the assets to that degree that you aren’t far from restart.
Also javascript must use #pragma strict on iphone
And .NET is restricted to .NET 1.1 not 2.0+ as in regular unity
the largest differences are: no shadow, no terrain
Ok, thanks so much! Now, scripting the controls for the iPod isn’t too complex right? Just as easy as Keyboard controls? Can I program the touch capabilities for controlling as well? Thanks for the help!
-Blayke
Edit: Oh, and can the iPod touch/iPhone handle a platformer kind of game? If I keep it in the limit of the amount of polys it can handle correct? Because I’m thinking of making a 3D platformer, with selectable characters and side-missions.