First of all this is the image of the problem
i have no idea why this is happening. i have tried to look on the internet but dont know the right question to ask, so i have come here.
First of all this is the image of the problem
i have no idea why this is happening. i have tried to look on the internet but dont know the right question to ask, so i have come here.
This is caused by mipmapping. What anisotropic filtering level have you selected for your road texture? You should increase the Aniso Level for your road texture and you should be good.