I have a series of hand drawn illustrations. How should I animate these within Unity?

Pretty much what the title asks. I have about 20 frames of a hand drawn character. What should I do to have these frames line up in the timeline to be animated? Any suggestions?
Thanks!

Change the texture of a plane every for every 1./2./3. frame, depending on how fast you want your animation to run.

You can do this by loading your textures into an array, then cycling through them.

You could check out Sprite Manager 2 if you don’t want to code a lot of boilerplate stuff.