Hello, I have a project with lots of free assets I downloaded off the asset store. I did not realize this taxes unity to have unused assets in the project. I want to remove as many that I do not use.
Some assets are sub assets of assets that are used, is there a way to see that they’re actively being used or not in the editor?
Open the QS window (magnifying glass in the upper right corner of the screen), and search for ref:path/To/The/Asset. It’ll show you everything that references that asset. It seems to also show sub assets - if you search for a ref to a Texture, it’ll still show things only referencing Sprites that are subassets of that texture.
You can automate this by using SearchService.Request to look for the assets referencing assets in an editor script.