I have a stickman model with joints, how to animate it ?

As the title says, I have a stickman model that has joints, I want to animate it, I have no pre-made animations for it, how to create some and import them into Unity ?

Creating your own animations to import into Unity is an entire topic in its own right. You would typically use a 3D modelling package such as Maya, 3ds Max, Blender, etc.

http://docs.unity3d.com/Manual/Preparingacharacterfromscratch.html

If you are unable to create your own animations, the following blog post may be helpful. It details the steps to import, animate and control your character as a player in Unity and includes all animations needed for controlling the character.

The Unity animation tutorials may also be helpful:

Well, I guess it is going to be hard, gonna follow those links and see where it will take me to.

That drove me crazy, tons of shits here and there with no clue what to do, it is too complicated for a simple stickman animation, is there any free program/asset that creates skeleton for my model and makes it ready for animation ?

Please note that animation is a skill that takes quite some time to learn and it is not something that the forums will specifically teach you. Perhaps the Unity 2D tutorials may be more helpful.

http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers

Also, take a look at the 2D Unity Community Support page:

There are some useful resources there which may be helpful.

I heard about something called Mecanim, what is that ?

Hi SinovenatoR!

So as John points out, you need to create animations in another package - Unity will import and play these back just fine, but you need to learn some basics in an art package - Blender, Maya, 3DS Max, Modo are all popular examples. Search for tutorials on ‘rigging and skinning’ - this is what you need to learn before you get into using that animation or even a character in game development software.

btw ‘Mecanim’ is simply a nickname for part of Unity’s animation system, in real terms it refers to the ‘Animator’. So look out for tutorials on our pages about that.

Will

Following the Mecanim tutorial, I have forced T-pose for my model but it looks retarded and messy. How can I fix that ?

This is something that I have been working on learning recently. The best way that I have found is to make the animations in Blender. I’ve been using a few different books and tutorials to learn Blender but Blender Foundations by Roland Hess was particularly useful. There are lots of tutorials on the net. If you are doing multiple animations you will also want to look up tutorials on the Action Editor. I had animations disappearing when I saved a file because I didn’t click on a little F button.