In the Unity Editor, everything works perfectly. But running in our 43-inch Android Device with an infrared touch box, things get odd. The touch box may fire two click events at the same moment. Maybe it’s only the touch box’s fault. Still, I want to know if there is any way that can make Unity Event System ignore the other click events at one moment and only response the 1st click event. Hardware’s defeat is more difficult to correct.
you could disable the button for a second or so after a click…
myButton.interacible = false