Hi,
I have a trouble while I importing blender 3d model into unity. When I import blender model into a unity that time some faces are not visible. I tried faces recalculate method it’s not working and also I tried material change method too.
Please help me to solve my issue.
Thanks in advance.
sweetan M
Have you made sure the normals are all correct in blender?
It sounds like some parts of the model might have the normal flipped accidently and they need recalculated, but I’m just guessing.
Could you share a screen shot? Perhaps a screen shot of both the blender model with normals to confirm that is fine, and a screen shot of the model as it looks inside unity. This is how you can show normals in blender.
Hi MD_Reptile
Just know I checked my models it was created by the single side plane after that I have created cube side model it’s working fine to me. But it’s there any option to visible faces option in all type of models?
Thank you so much for your replay.