I am a beginner at Unity and I am having an error with my code.
Assets\movement.cs(44,33): error CS1503: Argument 1: cannot convert from ‘UnityEngine.GameObject’ to ‘string’
movement Script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
float hit1distance;
float hit2distance;
float hit3distance;
float hit4distance;
float hit5distance;
float hit6distance;
float hit7distance;
float hit8distance;
GameObject Path1;
GameObject Path2;
GameObject Path3;
GameObject Path4;
GameObject Path5;
GameObject Path6;
GameObject Path7;
GameObject Path8;
void Start()
{
}
void Update()
{
}
void FixedUpdate()
{
RaycastHit2D hit1 = Physics2D.Raycast(transform.position, transform.position + new Vector3(0f, 1f, 0f));
RaycastHit2D hit2 = Physics2D.Raycast(transform.position, transform.position + new Vector3(1f, 1f, 0f));
RaycastHit2D hit3 = Physics2D.Raycast(transform.position, transform.position + new Vector3(1f, 0f, 0f));
RaycastHit2D hit4 = Physics2D.Raycast(transform.position, transform.position + new Vector3(1f, -1f, 0f));
RaycastHit2D hit5 = Physics2D.Raycast(transform.position, transform.position + new Vector3(0f, -1f, 0f));
RaycastHit2D hit6 = Physics2D.Raycast(transform.position, transform.position + new Vector3(-1f, 1f, 0f));
RaycastHit2D hit7 = Physics2D.Raycast(transform.position, transform.position + new Vector3(-1f, 0f, 0f));
RaycastHit2D hit8 = Physics2D.Raycast(transform.position, transform.position + new Vector3(-1f, -1f, 0f));
Path1 = GameObject.Find(hit1.transform.gameObject);
if (Path1.tag == "Obstacle")
{
hit1distance = hit1.distance;
}
Path2 = GameObject.Find(hit2.transform.gameObject);
if (Path2.tag == "Obstacle")
{
hit2distance = hit2.distance;
}
Path3 = GameObject.Find(hit3.transform.gameObject);
if (Path3.tag == "Obstacle")
{
hit3distance = hit3.distance;
}
Path4 = GameObject.Find(hit4.transform.gameObject);
if (Path4.tag == "Obstacle")
{
hit4distance = hit4.distance;
}
Path5 = GameObject.Find(hit5.transform.gameObject);
if (Path5.tag == "Obstacle")
{
hit5distance = hit5.distance;
}
Path6 = GameObject.Find(hit6.transform.gameObject);
if (Path6.tag == "Obstacle")
{
hit6distance = hit6.distance;
}
Path7 = GameObject.Find(hit7.transform.gameObject);
if (Path7.tag == "Obstacle")
{
hit7distance = hit7.distance;
}
Path8 = GameObject.Find(hit8.transform.gameObject);
if (Path8.tag == "Obstacle")
{
hit8distance = hit8.distance;
}
Debug.Log(Mathf.Min(hit1distance, hit2distance, hit3distance, hit4distance, hit5distance, hit6distance, hit7distance, hit8distance));
}
}