I have auto rig pro and trying to export to unity for VRchat

but when i export it it pulls EVERY bone even if select deform bones is chosen and when try to apply to humanoid rig the configure in stuff is a complete mess. And trying to export with humanoid rig useing auto rig export option causes errors.

What errors? I’ve used ARP for this exact workflow multiple times without errors.

Python: Traceback (most recent call last):
File “C:\Users\ben\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\auto_rig_pro\src\auto_rig_ge.py”, line 1875, in execute
bpy.ops.arp_export_scene.fbx(filepath=def_fp, use_selection=True,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File “C:\Program Files\Blender Foundation\Blender 4.3\4.3\scripts\modules\bpy\ops.py”, line 109, in call
ret = _op_call(self.idname_py(), kw)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
RuntimeError: Error: Python: Traceback (most recent call last):
File “”, line 1232, in _handle_fromlist
File “”, line 241, in _call_with_frames_removed
File “C:\Users\ben\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\auto_rig_pro\src\export_fbx\export_fbx_bin.py”, line 37, in
from . import encode_bin, data_types, fbx_utils
File “C:\Users\ben\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\auto_rig_pro\src\export_fbx\fbx_utils.py”, line 714, in
class AttributeDescription:
File “C:\Users\ben\AppData\Roaming\Blender Foundation\Blender\4.3\extensions\user_default\auto_rig_pro\src\export_fbx\fbx_utils.py”, line 723, in AttributeDescription
is_required_check: Callable[[bpy.types.AttributeGroup], bool] = None
^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: ‘module’ object has no attribute ‘AttributeGroup’
Location: C:\Program Files\Blender Foundation\Blender 4.3\4.3\scripts\modules\bpy\ops.py:109

is the error

Are you sure you have the most recent version of ARP?

think i have the latest version but if i dont set it to humanoid export it can export it out into unity with out error. So maybe somthing im doing setting it up before going humanoid rig.