I have dozens of enemies that are simply recolors of eachother. Is there a faster way of animating them than having to make new animation clips for every single one?

Hi, I’m far from the most skilled animator in Unity, so I don’t know if this is a dumb question or not. But basically what I have are many many color variants of the same basic enemy types, and for these enemies I have animation clips. So my question is, is there a way to save time and a ton of effort by copying and pasting them somehow? Or do I really have no other choice than to individually animate all of them, despite being the exact same except for color differences? Thanks in advance.

If the enemies have the same rigs you can just use the same animations on them. I had similar situations and just reused some of my animations. I think changing the main parent GameObject’s name won’t affect anything if the rig and the bones are the same. If not - you can edit these in the animation window by selecting a bone and then pressing on it again. It will show you something like “Bip01/Bip01 Pelvis/Bip01 L Thigh”. That will show you the path to that specific bone, you can change it if you need to.