I have many questions as an aspiring game maker with only illustration and animation skills

Hi there, I have just have a lot of questions and would love for someone experienced in Unity and game making projects to answer them. Some context; I am currently freelancing as an animator and I come from an illustration background as well. I have literally zero coding skills or knowledge, I have tried to dip my toes into the world with Actionscript back in the Flash era but I gave up multiple times.

My main goal is to make my first 2D Point and click adventure game using Unity.

Here are my questions:

  • How feasible is my goal? I just want to start off small, no animation, just having the mouse click on objects on the screen to interact with. E.g. using a key on a door, to combining two objects together into one.

  • I have four programs on my Mac laptop right now; Unity, Unity Hub, Visual Studio and Visual Studio Code. I forgot why I have them, do I need all four to make my first game? If not, what do I actually need?

  • Does learn.unity.com have all the resources I need to start as a complete novice and end up completing my very first 2D Point and click adventure game? If not, how long does it usually take?

  • I’ve looked at tutorials on youtube but they always skip the programming part or just say ‘type in this’ and then ‘type in that’. Would you know a more specific resource (other than learn.unity.com) towards reaching my goal of my game? If so, where?

  • Am I better off just giving up coding and have someone else more experienced do it for me? I really don’t want to, I am hoping my first game isn’t too ambitious. I do sometimes feel overwhelmed with the multitude of websites and tutorials and forums etc, but I love playing games and the flash games I used to play back in the day as a child really inspired me to have a game completed as least once in my lifetime.

Thank you very much for reading! I look forward to hearing back

  1. Point and click is quite a good choice for a first game, I would go to asset store and see if there is a asset that will do most of it.

  2. Yes you got all you need. But better update your unity.

  3. Learning 1 year. Finishing small game 2 years. So 3 years. (full time)

  4. Learn c#

  5. You can do simple coding. But as I said find an asset on assetstore for point and click games this will skyrocket your productivity.

Thank you for your reply! Wow 3 years full time, that is long :hushed: I’ll do my best. I’m looking at this to start me off https://learn.unity.com/project/beginner-gameplay-scripting

Nope.

You are right. Learn some coding, and do the coding yourself.:smile: