i have fps game that problem is when it run in the android tablet it will running slow so i checked there is more than 450 batches in the app so how can oi reduce it and have 993 draw calls on it
Know this is an old post, but found this post when searching, so for anyone else, I found this great article about this:
any other suggestion by anyone
Reduce the number of materials in your scene, and share materials between meshes.
Maybe this will help someone in the future. I had a problem like this recently. My scene’s batching was too high and I found that I needed to combine the meshes of my scene. I found a plugin that allowed me to combine the meshes of my scene in an extremely easy way inside the Editor or Runtime. I saw a threefold performance gain in my game thanks to mesh merges. For anyone interested, this is the plugin: Easy Mesh Combiner MT - Scene Mesh Merge, Atlasing Support & More | Game Toolkits | Unity Asset Store