I have more than one point light on the scene but only one of them is working. why?

At first I created a material and used it as Sprite Diffuse on my background to turn it to dark and then created the Point Light which was working and then I duplicated 2 out of it and see now only one of them works. If I change the intensity of one of the other (non-working) ones to extremely higher than that of working one, it does start working but the working one turns off. I am confused what to do.
(I tried to refer a few videos on using Universal Rendering Pipeline but they didn’t seem to work either.)

You’re using a normal point light. The z-value can cause disappearing lights if not right. Try adjusting it. You might also want to try marking both lights as Important in Render Mode Unity - Manual: Lights

You may want to instead use the 2D Renderer GitHub - Unity-Technologies/2d-renderer-samples: Samples for Unity's 2D Renderer See also YouTube guides on how to set it up.

It’s easier to get lights working the way you want because it has special 2D-specific lights.

When I am using 2D renderer my scene should turn dark so I can light it up but it’s not happening. what should I

When I am using 2D Renderer, my scene should turn dark so I can light it up but its not happening. What should I do then?

My first guess is that you don’t have the 2D Renderer setup completely. If you go to Project Settings > Graphics, is the 2D Renderer asset plugged into the correct slot?

See:

I did it right.

Any errors? Errors can cause strange things on the editor.

Show your Light2D’s Inspector.