It says “ScriptableSingleton already exists. Did you query the singleton in a constructor?”… Well…I have no idea what you’re talking about.
Hopefully, some members of this forum will know.
Hopefully, some members of this forum will know.
It looks like the package manager is using ScriptableSingleton
incorrectly. You should be able to just clear the message and pretend it didn’t happen assuming your packages were added correctly.
https://docs.unity3d.com/ScriptReference/ScriptableSingleton_1.html
Do you think it would work to erase everything about the game (I mean EVERYTHING) and just
start over?
Just continue working. You’ll never get anything done if you keep restarting projects over bugs in the Unity editor itself.
“It looks like the package manager is using ScriptableSingleton
incorrectly”. I hate to ask, but how do I get it to use it correctly?