Hi guys, I’ll provide a link to my game so you can see what I mean by the low framerates. The thing is that it works beautifully in the Unity Application, where I create and test my game. The moment that I compile it to Windows, however, it just stops going at the framerate that it does and slows to about 15 - 20 frames per second.
Does anyone know why this might be, or how I could fix it?
(The game: Alpha0.139)