I have performance lag after my game has been compiled.

Hi guys, I’ll provide a link to my game so you can see what I mean by the low framerates. The thing is that it works beautifully in the Unity Application, where I create and test my game. The moment that I compile it to Windows, however, it just stops going at the framerate that it does and slows to about 15 - 20 frames per second.

Does anyone know why this might be, or how I could fix it?

(The game: Alpha0.139)

Sorry cannot test, I’m on OS X :slight_smile: But check Edit | Project Settings | Quality!