I have problem with Streaming Assets from google store build aab

I’m use Unity 2021.3.29f1 .
database placed in Streaming Assets works fine with
APK build but when installing from google store with AAB build the file is not found in the directory. What happened?
I tried 2 ways with .

#if UNITY_ANDROID
    byte[] data = BetterStreamingAssets.ReadAllBytes(DatabaseName);
    File.WriteAllBytes(filepath, data);
#endif

or

#if UNITY_ANDROID
    WWW loadDb = new WWW("jar:file://" + Application.dataPath + "!/assets/" + DatabaseName);  /
    while (!loadDb.isDone) {  }
    File.WriteAllBytes(filepath, loadDb.bytes);
#endif

But both of them have the same problem.