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I’m using different Unity versions, for example Unity 5.6.3, Unity 2017.1.0p3, Unity 2017.1.1f1. If I switch “Unity 2017.1.1f1” to .NET 4.6, will other Unity version also effected?
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Will switch to .NET 4.6 also affect other projects? Is this possible if ProjectA using Unity2017.1.1f1 using .NET 3.5, and ProjectB using Unity2017.1.1f1 using .NET 4.6?
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How is the cloud build support? last time I have extremely too many issues with cloud build when using .NET 4.6, ALL builds for different platform failed.
The runtime is saved for each project, so changing it in one project won’t change it in any of the other ones. Since the 4.6 runtime is still experimental, I’m assuming it won’t be supported in cloud build until it’s not in the experimental stage anymore.
If you have questions about it, you should ask in the specific forum for experimental scripting features, here.
OK, thanks for the answer.