Version '2022.3.8f1 (b5eafc012955)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'google/sdk_gphone64_arm64/emu64a:13/TE1A.220922.033/10836537:userdebug/dev-keys'
Revision: '0'
ABI: 'arm64'
Timestamp: 2023-12-18 02:49:25.271100477-0800
pid: 9431, tid: 9441, name: HeapTaskDaemon >>> com.revolite.oceansneak <<<
uid: 10181
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr --------
Cause: null pointer dereference
x0 0000000000000000 x1 0000000000000001 x2 b4000073f5c7528c x3 000005d0cc305467
x4 00ffffffffffffff x5 000000000000f444 x6 0000000170f81210 x7 0100000147000000
x8 1061451b43d52562 x9 1061451b43d52562 x10 000000732cd7a000 x11 0000000072f2b000
x12 b4000073c5c90a90 x13 000000007fffffff x14 000000000000f444 x15 000005d0cc31bbcb
x16 0000000000000001 x17 0000007627670438 x18 0000007328638000 x19 b4000074b5c81a28
x20 b4000073f5c75270 x21 b400007505ca7760 x22 b400007505ca7760 x23 b4000073b5cd53b0
x24 b4000073f5c752b8 x25 0000000000000000 x26 0000007394013000 x27 b4000074b5c81a20
x28 0000007394013000 x29 000000732cd793a0
lr 00000073939d6f68 sp 000000732cd79340 pc 00000073939d6f90 pst 0000000080001000
backtrace:
#00 pc 00000000003d6f90 /apex/com.android.art/lib64/libart.so (art::MonitorList::SweepMonitorList(art::IsMarkedVisitor*)+132) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#01 pc 00000000003d5a70 /apex/com.android.art/lib64/libart.so (art::Runtime::SweepSystemWeaks(art::IsMarkedVisitor*)+68) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#02 pc 00000000003d586c /apex/com.android.art/lib64/libart.so (art::gc::collector::ConcurrentCopying::SweepSystemWeaks(art::Thread*)+144) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#03 pc 00000000003d287c /apex/com.android.art/lib64/libart.so (art::gc::collector::ConcurrentCopying::CopyingPhase()+2464) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#04 pc 00000000003c1c9c /apex/com.android.art/lib64/libart.so (art::gc::collector::ConcurrentCopying::RunPhases()+468) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#05 pc 00000000005513d8 /apex/com.android.art/lib64/libart.so (art::gc::collector::GarbageCollector::Run(art::gc::GcCause, bool)+320) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#06 pc 000000000054ed3c /apex/com.android.art/lib64/libart.so (art::gc::Heap::CollectGarbageInternal(art::gc::collector::GcType, art::gc::GcCause, bool, unsigned int)+476) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#07 pc 000000000054e5c8 /apex/com.android.art/lib64/libart.so (art::gc::Heap::ConcurrentGC(art::Thread*, art::gc::GcCause, bool, unsigned int)+180) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#08 pc 000000000054e458 /apex/com.android.art/lib64/libart.so (art::gc::Heap::ConcurrentGCTask::Run(art::Thread*)+72) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#09 pc 000000000046ce28 /apex/com.android.art/lib64/libart.so (art::gc::TaskProcessor::RunAllTasks(art::Thread*)+56) (BuildId: e24a1818231cfb1649cb83a5d2869598)
#10 pc 000000000000fbe4 /system/framework/arm64/boot-core-libart.oat (BuildId: 50be351c037c9ef19c64a12189d8d997f90b5f9f)
You need to symbolicate that stack trace in order to see what the problem is and then fix it.
Don’t guess at a fix. This is worse than wasting time: it will start a downward spiral of changes that make things less stable and more confusing.
You can find instructions about how to symbolicate it here: https://support.unity.com/hc/en-us/articles/115000292166-Symbolicate-Android-crash
Notice this presumes that you kept the symbols for the build you submitted to the play store. If you didn’t, then submit a new build and keep the symbols this time. (Always keep the symbols for anything you publish.)
You should use bug reporting services like sentry.io that will track these errors for you and automatically symbolicate them to boot.
Unchecking Player Settings
→ Optimized Frame Pacing
perhaps can fixed it (Unity-2021-3-LTS.21f1).
Or upgrade to Unity-2023-1.17