I have rotation tracking but no head potion tracking

Specs:
Unity Pro 5.1.3
Oculus DK2
Oculus 0.7.0 runtime
Nvidia GeForce 980 card with 355.84 Driver
Windows 10

When I run the Oculus Config Util Demo things work just fine. Both head rotation and position are tracked properly while sitting at virtual desk. Then I set up a new scene with a default cube at the origin In Uinity. I move the camera in fairly close so the cube is right in your face when you when you enter play mode. I enable Virtual Reality Supported in the Untiy Player settings and enter play mode. My head rotation is tracked just fine but as I move towards or away from the Oculus web cam no positional tracking is recorded.

Any thoughts on how to fix this? Thanks so much for any help you can offer.

Ryan

I have the same issue. In fact, I was just going to make a video of the phenomenon.

I ran the Demo Scene in the Config Utility and confirmed I could lean in on objects.

Then run my bare-bones Unity program and cannot lean in on objects. Rotational is fine, but no positional. Scale on all items is at 1,1,1.

I just verified with a test build as well.

If nobody has a suggestion I’ll make that video.

Here is my video. I get positional in the Oculus test scene but in Unity I do not.

Did you get this issue resolved