I have some questions for a new game

Hi, I am new in this forum and I apologize if this isn’t the right section of the forum…
I would like some advice on how do some things in an my crazy game idea…
The game consist in a survival-sandbox game were there are some (probably random generated) sky island and you can modify this island (like minecraft…). to move between this island you can create a flying
machine.
The questions are:

  1. For this game is better that the player move around the world or the world move and the player remains stationary in a place?
  2. For a simplified but real physic model (like besiege) there are some projects or I need to create it myself?
    3)For the sandbox part its better (and easier) make a cube based build system were all parts can only be placed as if they were cube(like besiege) or someting more free (like kerbal space program)? (the parts are planks, weels, engine, baloons,wings,…)

Welcome to the forum!

  1. Depends on how much stuff you have in your world. If you move the world around the player, you would have to move every object in the game. This is a huge performance overhead that is pretty much unecessary and also problematic for physics.
  2. The built-in physics engine is all you need. It’s PhysX, which is used by the majority of games you can buy.
  3. Cube based will be easier to implement.

The fact that you ask these questions leads me to the conclusion that you are new to game development. This means that you have quite a large pile of things to learn, which is not a bad thing, but you should realize that this game will require a large amount of effort and time.

I don’t want to disencourage you, we all started at some point. Go ahead and learn by doing, which is the best thing you can do.

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Yes… I am very new to game development …

Thank you for your reply