Like most of music or rhythm game.
When background music starts to play.All of the notes go forward to target where the player will press the button in right bit time.
Sometimes this notes arrive in times.Sometimes overhead…and Sometimes they are not fast enough…
Everytime I test it comes differently.
How can fix the issue?? This asset will be helpful??any guys ??any solution??
my script is below…
public class march : MonoBehaviour {
Rigidbody myrigidboy;
public float BPM = 92f;
AudioSource my_audio;
[HideInInspector] public float speed ;
bool called = false;
Oh crap. Sorry I didn’t respond sooner.
I just sent a message, to one of the Unity technologies members.
Let’s hope he or others, can figure out this problem.