https://gametorrahod.com/tag/unity-ecs/
Actually the blog has been around for a while but I just escaped from Medium to my own self-hosted Ghost instance.
Ghost allows C# code syntax highlighting, real Markdown, and saner inline code (the ` character) and the most importantly no unrelated blogs on the bottom. Medium is rather a place for those feel-smart/fun to read/digest blogs, not for technical/research blog like this. Unfortunately Ghost’s comment/user system is in developement so to leave message currently I am using Disqus.
There are other junk stuff in the blog but with the tag feature all ECS articles are collected in one tag page. RSS is also working per tag. For example : https://gametorrahod.com/tag/unity-ecs/rss to receive notification from only new Unity ECS articles.
I have also obliterated all articles that contains deprecated content and bad practices (like [Inject], CDA, etc.), and also went back to the one that wasn’t quite deprecated but got added new features. (Like batched EntityManager which now could be speed up by ComponentGroup) So, finally I think everything there are now safe to read! Enjoy.