I have started an ECS blog

https://gametorrahod.com/tag/unity-ecs/

Actually the blog has been around for a while but I just escaped from Medium to my own self-hosted Ghost instance.

Ghost allows C# code syntax highlighting, real Markdown, and saner inline code (the ` character) and the most importantly no unrelated blogs on the bottom. Medium is rather a place for those feel-smart/fun to read/digest blogs, not for technical/research blog like this. Unfortunately Ghost’s comment/user system is in developement so to leave message currently I am using Disqus.

There are other junk stuff in the blog but with the tag feature all ECS articles are collected in one tag page. RSS is also working per tag. For example : https://gametorrahod.com/tag/unity-ecs/rss to receive notification from only new Unity ECS articles.

I have also obliterated all articles that contains deprecated content and bad practices (like [Inject], CDA, etc.), and also went back to the one that wasn’t quite deprecated but got added new features. (Like batched EntityManager which now could be speed up by ComponentGroup) So, finally I think everything there are now safe to read! Enjoy.

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I’ve read a lot of your blogs already, and love it! Keep going please :slight_smile:

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Hey @5argon small suggestion :slight_smile: On hover text become very blurry :slight_smile:

Maybe only transform: scale(1.2); enough, without translate3d

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I actually have no idea what they are doing in their default Casper theme. Have to find some time to learn Ghost theming system… : P

I found them while googling a problem i was having recently, they are fantastic thank you very much :smile:

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You do it so the world doesn’t have to :slight_smile: nice of you to share your findings!

I see you “went nuts and did the website content from the ground up”!

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I love your examples using tests like the ones in https://gametorrahod.com/ecs-singleton-data/, it helps a lot to understand how it really works.

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Your article on burst and optimization was very great ! Learn a lot, thanks

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