i have this script as option script but i cant see it

Hi.I am new here and i have a question. I have a Main Menu and 3 buttons.Start Game,How to play and Options. I want when i press the button Options to go to another scene that is attached the script below.

My problem is that when i press the Options button i go to the scene but i cant see anything. Can someone fix it? I think its easy but i dont know how..

thanks

Here is the script!

With that script i can change the volume and the graphics of the level.

var skin:GUISkin;

function Qualities() {

    switch (QualitySettings.currentLevel) {
        case QualityLevel.Fastest:
        GUILayout.Label("Fastest");
        break;
        case QualityLevel.Fast:
        GUILayout.Label("Fast");
        break;
        case QualityLevel.Simple:
        GUILayout.Label("Simple");
        break;
        case QualityLevel.Good:
        GUILayout.Label("Good");
        break;
        case QualityLevel.Beautiful:
        GUILayout.Label("Beautiful");
        break;
        case QualityLevel.Fantastic:
        GUILayout.Label("Fantastic");
        break;
    }
}

function QualityControl() {
    GUILayout.BeginHorizontal();
    if (GUILayout.Button("Decrease")) {
        QualitySettings.DecreaseLevel();
    }
    if (GUILayout.Button("Increase")) {
        QualitySettings.IncreaseLevel();
    }
    GUILayout.EndHorizontal();
}

function VolumeControl() {
    GUILayout.Label("Volume");
    AudioListener.volume = GUILayout.HorizontalSlider(AudioListener.volume,0.0,1.0);
}

Try nesting all your calls to GUI classes in the function OnGUI()

The problem is that you have no entry to the scripts to draw anything.

Edit:

function OnGUI(){

    if(GUI.Button(new Rect(100,100,100,100), "my button"))
    {
        print("you pressed the button");
    }

}

If that is applied to a game object, you should see a button drawn at 100,100.

Cheers,

==

Well, do you have a camera in that scene that would be looking at the Options "menu"?