using UnityEngine;
using UnityEngine.UI;
public class TimerScript : MonoBehaviour
{
public Text timerText;
void Update()
{
timerText.text = Time.time.ToString ("Score:0");
}
}
using UnityEngine;
using UnityEngine.UI;
public class TimerScript : MonoBehaviour
{
public Text timerText;
void Update()
{
timerText.text = Time.time.ToString ("Score:0");
}
}
@Vasov97 You might try a different property in the Time class: Time.timeSinceLevelLoad
.