I have two scenes but one is positioned on the other one any ideas what to do ?

I have this two scenes Main Menu and Scifi Station

The problem is that the Main Menu canvas render mode is set to Screen Space - Overlay
If I will set it to another render mode and drag and move the whole main menu position the game will not working good.

When it’s in the render mode Screen Space - Overlay and I’m running the game it’s working fine the main menu scene is unloaded. The problem is when I’m in edit mode the Main Menu canvas block some parts in my scifi station.

and this is how it looks like inside the scifi station when the game is NOT running in edit mode :

I could move the whole Scifi Station scene but I like the position of the Base object it is now : 0, 50 , 0

If there is no other solutions I will move the whole Scifi Station scene to the side.

So there’s this new feature where you can hide objects in scene view only: Unity - Manual: Scene Visibility

Basically you should be able to make your UI Canvas invisible in the editor view without affecting its actual visibility in the game.

Basically just toggle this eyeball for your UI in the scene hierarchy:
5803585--613636--upload_2020-5-4_15-40-34.png

And make sure this eyeball on the scene toolbar is highlighted:
5803585--613666--upload_2020-5-4_15-42-26.png

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If you don’t want to use the above feature, you can just disable the UI objects temporarily. I put my entire UI under a single base GameObject for this reason. When it is in the way I just disable it, and remember to enable it again before saving the scene.

You’ve got your main menu in its own scene though. You can just unload the main menu scene and work on the Station scene by itself.

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