Is there another setting somewhere for those? It’s a real pain. The meshes are FBX files with animation.
In most of my projects I use a script like this (place it in the Assets/Editor folder):
using UnityEngine;
using UnityEditor;
public class FBXImportSettings : AssetPostprocessor
{
void OnPreprocessModel()
{
ModelImporter importer = (ModelImporter)assetImporter;
// Don't import materials
importer.importMaterials = false;
}
}
It will disable material imports. You can also extend this script to automatically set the model scale, animation stuff etc. to your liking.