i have variable in camera controller script which is target :transform i want it to change as i click on objects.and be that the same gameobject's transform i clicked as target.what do i do?

//I would name it “Camera Controller”

var target : Transform;

var distance = 10.0;

var cameraSpeed = 5;

var xSpeed = 175.0;

var ySpeed = 75.0;

var yMinLimit = 20; //Lowest vertical angle in respect with the target.

var yMaxLimit = 80;

var minDistance = 5; //Min distance of the camera from the target

var maxDistance = 20;

private var x = 0.0;

private var y = 0.0;

@script AddComponentMenu(“Camera-Control/Mouse Orbit”)

function Start () {

var angles = camera.eulerAngles;

x = angles.y;

y = angles.x;



// Make the rigid body not change rotation

if (rigidbody)

    rigidbody.freezeRotation = true;

}

function LateUpdate () {

if (target && camera) {

//Zooming with mouse

distance += Input.GetAxis("Mouse ScrollWheel")*distance;

distance = Mathf.Clamp(distance, minDistance, maxDistance);



//Detect mouse drag;

if(Input.GetMouseButton(0)) {



    x += Input.GetAxis("Mouse X") * xSpeed * 0.02;

    y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;        

    }

    y = ClampAngle(y, yMinLimit, yMaxLimit);

           

    var rotation = Quaternion.Euler(y, x, 0);

    var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

//When the target changed or moved, Move the camera smoothly with it.

cam.position = Vector3.Lerp (cam.position, position, cameraSpeed*Time.deltaTime);

    cam.rotation = rotation;

    //camera.LookAt(target);

    

    

}

}

static function ClampAngle (angle : float, min : float, max : float) {

if (angle < -360)

    angle += 360;

if (angle > 360)

    angle -= 360;

return Mathf.Clamp (angle, min, max);

}

Looks like you just have the standard mouse orbit script there. What you need to do is put a script on your objects that can be clicked on. Then, when they get clicked have them do a SendMessage to the camera script, and it set the variable. Something like

void OnClick()
{
camera.SendMessage(“SetTarget”,transform);
}

then in your camera script make a method called SetTarget that sets the variable

public void SetTarget (Transform newTarget)
{
target = newTarget;
}

That’s just psuedo code, but it might get you started.