Hi everyone, I have a problem with importing my 3D model from blender to unity. When I export my models into FBX format and import it to unity it gets deformations and I dont understand its why.
at first I thought problem is about ngons so I remodeled it but it didnt solve the problem. I need help
Everything in your image looks completely normal and expected to me, including the two lines with “?” next to them.
What exactly do you consider unexpected in that import step?
Perhaps it is the phong angle break which ca be adjusted in Import Settings?
Thank you for reply
I couldnt fix it so I deleted my model but what I wanna say is that some faces are becoming invisible when i import them into unity. Dont you think it is a problem?
Turn on backface culling in Blender so you can see when you have inverted faces, then select those faces in Blender and flip them. Google for more.
Thank you
I am newbie in Unity so can you explain what do you mean with phong angle.
(My 3d models import settings)
It works
Thank you It took my week and now I am relieved
I am watching them and my problem has just been solved, thank you again