using UnityEngine;
public class player1 : MonoBehaviour{
private player1 player;
public Rigidbody rb;
public float ForwardForce = 100f;
public float SidewaysForce = 100f;
// Update is called once per frame
void FixedUpdate()
{ if (Input.GetKey(“w”) ) ;
{
rb.AddForce(0, 0, ForwardForce * Time.deltaTime);}
if (Input.GetKey("a") ) ;
{
rb.AddForce(SidewaysForce * Time.deltaTime, 0, 0);}
if (Input.GetKey("d") ) ;
{
rb.AddForce(-SidewaysForce * Time.deltaTime, 0, 0);}
if (Input.GetKey("s") ) ;
{
rb.AddForce(0, 0, -ForwardForce * Time.deltaTime);}
}
}