Does it consistently crash when you run your project? While you are editing?
Does the crash take down the Unity environment, or does it give you a dialog saying Unity crashed, but Unity appears to still be running?
Here’s an example from my own experience. If I edit a script in an external editor and then switch back to Unity and run my game before the script has finished recompiling, I will get an error message that Unity has crashed, and my game will stop running, but Unity itself is still running.
Tried Looking for it, can not find it. Deleted Unity and reinstalled app, but somehow just went with upgrade instead of all the install steps (did not ask me for License). Re loaded my project from scratch. (Haven’t gone too far yet, Thank God)
Right now trying to attached some physics and some built in scripts from unity (Just like what I was doing before) and just running it like crazy.
Hope it doesn’t happen again cause I’m getting a headache with the physics stuff (collision). My object goes half way thru another object just like the first one but this time it’s not getting stuck.Hmm…
This sounds a lot like some of your scripts are using unset pointers. What does the bottom line of the Unity window say (you can click it to bring up Unity’s console)
If it’s one of those where the OS X crash dialog pops up, and Unity keeps running if you hit Close, that means Unity is fine and well… No need to restart it or anything (the fact that the popup is there is because OS X won’t let us disable it properly, even if it’s an error we handle gracefully).
But check for any text in the Unity console, Window->Console. Most likely, you forgot to set up some script pointers.
Right now so far everything is fine, no crashing. (After reinstall of Unity and trashing my project and starting new).
Submitted a bug report on it and included the folder file that I was working on.
The scripts I was using was from the component menu of Unity(built in scripts unedited).
The bug case# is 1798
I also submitted another bug report about toon shading not supporting my graphics card GEForceFX5200. I know it was okay on version 1.1.1 bug case# is 1799.
Thanks,
Ray
P.S.
Figure out the object going thru halfway other object before stopping. (Change the box collider to a sphere collider)