Hello,
Welias D. here. I have been a hobbyist for years, never published anything. Owned a profitable indie company that was based on licensed game technology for years, sold it, traveled around the country for a year or so, settled down to write my own game so that I wouldn’t be caught up in the $64,000 license game again. Came close to launching a game a couple of years ago based on the Torque engine and for some reason after I tested it with dozens of friends and family, I just turned the computer off and stuck it under the bed. My wife thinks I was scared. Who knows.
Anyway, I guess I really didn’t think Torque had the options I wanted for growth at my own hands or at least in my own comprehension levels. So here I am, landing firmly in the community of Unity. I have said my goodbyes at Torque and started my plans to get Unity Pro and I am even looking to build relationships with those I can hire to help me from time to time (boy have I spent tons on help from other coders over the years) and threads I am qualified to respond and give back to the community whenever I can.
I have watched Unity grow for years, albeit from afar. Remember the days when it was Mac only? Well it was surprising that it came on my radar back then… hard core pc man here… but I do believe in cross platform capabilities. I have tried out every version of Unity available for PC over the years, for one reason or another I didn’t make the jump. So, at last, finally, here I am, I spent this last week (almost with no sleep I might add) digging my heels in, learning the entire 30+ hours of GamerToGameDeveloper.com tutorials, integrating the SQLite mono wrapper, installing the master server and playing around with raknet!
Now that I have a code base that is multiplayer, sql capable, and can even instantiate prefabs inside the game and amazingly even grab objects from the big ole’ interweb, I am hooked!
I do have one question. In every game engine I have played with over the years (and I have played with almost all of them) they all seem to be missing one simple item that makes you scratch your head and go, “really, what were they thinking by leaving THAT out!”.
Well in Torque it was the lack of support for Platforms. Sure there were community efforts and some of them were amazing but as soon as Torque released an update, all the efforts of us citizens went down the tubes and platforms broke.
So after a week of getting a decent prototype game up and going in Unity I just have one question… Why is there no easy Unity Core FileIO? Not really looking for an answer as I know the answer already… .net 2.0, MSDN, Asset Store, and boy are there some great products for Serialization (the free one on here is amazing) but they are not really what I am looking for so for me, I got my SQLite going and I am reading, writing and arithmetic’n my way into everything I need at the moment! Man, has anyone played with that UnidDatabase… that looks amazing!!!
I hope I do not aggravate you guys. As you can see from my one big SQL post already, that yep, I make stupid mistakes but at least if I make 'em and I ask the community about it, I will post as much as I can so that the next fool like me that goes looking will find the answer he is looking for!
So…
Hello Everyone!