#pragma strict
var rotationSpeed = 100;
function Update ()
{
var : float = Input.GetAxis (“Horizontal”) * rotationSpeed;
}
#pragma strict
var rotationSpeed = 100;
function Update ()
{
var : float = Input.GetAxis (“Horizontal”) * rotationSpeed;
}
remove the colon after the var : float, and
change “float” to some non-reserved keyword like myFloat