using System.Collections;
using UnityEngine;
public class spawn : MonoBehaviour {
public GameObject fruit;
int spawnNum = 8;
void spawns(){
for(int i = 0; i < spawnNum; i++ ){
Vector3 fruitPos = new Vector3(this.transform.position.x + Random.Range(-1.0f,1.0f),
this.transform.position.y + Random.Range(0.0f,2.0f),
this,transform.position.z + Random.Range(-1.0f,1.0f));
Instantiate (fruit, fruitPos, Quaternion.identity);
}
}
// Use this for initialization
void Start () {
spawns();
}
// Update is called once per frame
void Update () {
}
}