I know it says be specific but what the actual hell is this ?

I’ve made an input script.

function Update () {
         Debug.Log("You hit the spacebar?");

As far as I can tell it works , no errors appear.
But as soon as I press play this comes up .

MissingMethodException: Input.GetButtonUp
Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.ProduceExtensionDispatcher ()
Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.Create ()
Boo.Lang.Runtime.RuntimeServices.DoCreateMethodDispatcher (System.Object target, System.Type targetType, System.String name, System.Object args)
Boo.Lang.Runtime.RuntimeServices.CreateMethodDispatcher (System.Object target, System.String name, System.Object args)
Boo.Lang.Runtime.RuntimeServices+c__AnonStorey15.<>m__9 ()
Boo.Lang.Runtime.DynamicDispatching.DispatcherCache.Get (Boo.Lang.Runtime.DynamicDispatching.DispatcherKey key, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.String cacheKeyName, System.Type cacheKeyTypes, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.GetDispatcher (System.Object target, System.Object args, System.String cacheKeyName, Boo.Lang.Runtime.DynamicDispatching.DispatcherFactory factory)
Boo.Lang.Runtime.RuntimeServices.Invoke (System.Object target, System.String name, System.Object args)
UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object args, System.Type scriptBaseType)
Input.Update () (at Assets/Input.js:3)

Being new to Unity I have no idea what that isThe error keeps repeating ever second so I end up getting 100’s of the same error in the console . Does anyone know how to fix this?

At the bottom of the call stack, line:

UnityScript.Lang.UnityRuntimeServices.Invoke (System.Object target, System.String name, System.Object[] args, System.Type scriptBaseType) Input.Update () (at Assets/Input.js:3)

points at error in Assets/Input.js script. If you named your script Input.js, then try renaming it and check if that helps.

Most of the calls in the stack are from Boo script. Did you accidentally make a Boo script instead of JavaScript?