hi i want to make it that people will make mods for my game. How you ask? i want a folder called "mods" in the "[name]_Data" and modders will send the people who want to mod my game a .js or .cs and they will copy it to the "mods" folder and then the game will recognize the files and include them as a normal js or cs in game. don't say "that's hard! that's hard!" i don't care
Do I understand that you want to have a game that will dynamically load JS or C# files at runtime? If so, look into the 'eval' function in Mono. But that's a dangerous function, opens you up to nasty abuses since it can do just about anything.